Studio looks intimidating the first time you open it, but the day-one workflow is small. Learn six concepts and you can build a working game.
The interface
- Viewport — the 3D world you build in.
- Explorer — the tree of every object in your world. View → Explorer to show it.
- Properties — the settings for whatever you've selected.
- Toolbox — drag-and-drop free models, sounds, meshes.
- Output — console messages and script errors.
- Top toolbar — Move, Scale, Rotate, Play, Publish.
Parts and properties
Everything in Roblox starts with a Part — a colored cuboid you can resize, rotate, and apply materials to. Select one and the Properties panel shows its color, transparency, material, and behavior. Tick Anchored if you want it to stay still.
Models and groups
Select multiple parts and press Ctrl+G to group them into a Model. Models keep related parts together and make it easy to move or copy a whole object.
The Toolbox
Most beginners use free models from the Toolbox to add cars, weapons, NPCs, and effects. Be selective — some free models contain old or low-quality code. Stick to highly-rated ones and inspect what they add to your game.
Testing
Click Play to drop into your game as a Roblox character. Walk around, jump, interact. Press Stop or Esc to return to edit mode.
Your first script
Insert a Script object into a Part. Open it and type:
- script.Parent.Touched:Connect(function(hit) hit.Parent:FindFirstChild('Humanoid'):TakeDamage(10) end)
Frequently asked questions
Is Roblox Studio hard to learn?
What's the difference between a Part and a MeshPart?
How do I make my first script work?
What do I do if Studio runs slowly?
Related guides
What Is Roblox Studio?
Roblox Studio is the free creation tool used to build every game on Roblox. Here's what it is, who uses it, and what you can make with it.
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